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Flight of the Intruder (game) : ウィキペディア英語版
Flight of the Intruder (video game)

''Flight of the Intruder'' is a 1990 flight simulator developed by Rowan Software and published by Spectrum HoloByte for the PC DOS, Amiga and Atari ST.〔(【引用サイトリンク】title=Information from Moby Games )〕 It was ported to the Nintendo Entertainment System in 1991 with Imagineering as the developer and Mindscape as the publisher. The game was based on the novel of the same name and received as the successor of the first game of the Falcon (video game series).
==Gameplay==
This combat flight simlulator allows players the choice of flying either the Grumman A-6 Intruder or the McDonnell Douglas F-4 Phantom II from aircraft carriers against targets in North Vietnam. Players were challenged both by the comprehensive enemy defenses and the restrictive and complex rules of engagement of the period. Realistic features include unreliable missiles and smokey engines for the Phantom (as in real life, the trail would disappear in afterburner). At lower realism settings, F-4's has missiles and an internal cannon - in contrast to real USN whose F-4's were armed only with missiles. A wide range of mission types is available, from simple bomb runs or combat air patrols to SEAD missions requiring close cooperation between the callsigns involved. The player can plan each mission into detail. Based on a given amount of planes in his or her flight, he or she is able to choose from various armament options for each plane. A mission editor allows for changes in waypoints and also how friendly AI is supposed to behave in each phase of the mission. There is the option to use a default loadout and keep the waypoints unchanged, too.
In flight, the player is allowed to switch between the planes at will, taking control over the respective airplane or leave the AI flying and just spectate. The game also comes with a fast-forward feature to e.g. shorten the waiting time for the transit leg from the aircraft carrier and back - which is slowed to normal time progression if there is a hostile plane in visual range. The aircraft cockpits, especially the different modes and settings of RADAR and targeting systems, as well as flight controls are complex. The game offers different levels of realism and difficulty and a manual giving background stories quoting real life pilots of the era. Carrier landings can be left to the AI or flown manually, then requiring the player to maintain the aircraft in a very small envelope to safely land, increasing difficulty once more at the end of lengthy missions.
There's a multiplayer mode available. If a player chooses to fly for the Vietnam side he or she will get into a MiG-21, however the flight controls and the cockpit images are that of the American F-4.〔The game's handbook〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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